We're off.
by patlike at 7/15/2009 3:32:14 PM
Kareem's on the stage. They're showing an LBP compilation video.
by patlike at 7/15/2009 3:32:34 PM
Things blowing up. Cars driving along. You've seen it all before.
by patlike at 7/15/2009 3:33:12 PM
And it's over.
by patlike at 7/15/2009 3:33:37 PM
Mark Healey talking now.
by patlike at 7/15/2009 3:33:42 PM
It's easy to assume it's a platform game. It's not. It's a creative tool.
by patlike at 7/15/2009 3:33:58 PM
He's talking about use empowerment.
by patlike at 7/15/2009 3:34:12 PM
He gets a "big buzz" from creating something and showing his friends what he's done.
by patlike at 7/15/2009 3:34:32 PM
It makes him "tremble with excitement".
by patlike at 7/15/2009 3:34:40 PM
Kareem - How can we make is versatile but cohesive?
by patlike at 7/15/2009 3:35:32 PM
He's talking about the creative language of childhood.
by patlike at 7/15/2009 3:35:55 PM
Birthday parties, etc. When you decorate the house to make it look like a jungle. His words.
by patlike at 7/15/2009 3:36:14 PM
Galaxies, pirate ships.
by patlike at 7/15/2009 3:36:22 PM
They wanted LBP to have a "handmade" look.
by patlike at 7/15/2009 3:37:06 PM
He's talking about inspiration from child TV shows. Things like Button Moon.
by patlike at 7/15/2009 3:37:47 PM
Familiarity is what they wanted.
by patlike at 7/15/2009 3:38:07 PM
"We wanted to invite and empower."
by patlike at 7/15/2009 3:38:21 PM
"The creativity in LBP is the creativity is something we all have."
by patlike at 7/15/2009 3:38:45 PM
The handmade look was more than a visual decision.
by patlike at 7/15/2009 3:39:20 PM
"LBP isn't a completely original idea." Mark's talking about the shooter construction kit, and so on.
by patlike at 7/15/2009 3:39:50 PM
He wanted to "take that idea and realise that the internet exists now."
by patlike at 7/15/2009 3:40:07 PM
Wood and cardboard, nuts an
by patlike at 7/15/2009 3:41:58 PM
"We wanted to avoid scary language."
by patlike at 7/15/2009 3:41:58 PM
Not things like "fuck".
by patlike at 7/15/2009 3:41:58 PM
He means things like "vertices" and "splines".
by patlike at 7/15/2009 3:41:58 PM
"We wanted to avoid scary language.
by patlike at 7/15/2009 3:41:58 PM
d bolts.
by patlike at 7/15/2009 3:41:59 PM
The game's a craftbox, they're saying.
by patlike at 7/15/2009 3:42:02 PM
They wanted a craftbox with widgets and gadgets and accessories.
by patlike at 7/15/2009 3:42:54 PM
"And you just open it up and make things with it."
by patlike at 7/15/2009 3:43:04 PM
They wanted both complete novices and people with a lot of tech knowhow to be able to get a lot from the game.
by patlike at 7/15/2009 3:43:42 PM
Visual diversity. "Why try to invent what is already around?"
by patlike at 7/15/2009 3:44:16 PM
They weren't limited to time periods. They looked at various cultures, such as Japan.
by patlike at 7/15/2009 3:44:41 PM
Hi-tech, pop culture, fashion, etc. Everything.
by patlike at 7/15/2009 3:44:51 PM
"LBP is a fusion of different world motifs and vocab."
by patlike at 7/15/2009 3:45:28 PM
The game shipped with seven themes.
by patlike at 7/15/2009 3:45:40 PM
Make the "handmade" decision early on made a lot of sense for the art team. Mark says gathering the themes was "easy".
by patlike at 7/15/2009 3:46:36 PM
Then they moved onto concept art.
by patlike at 7/15/2009 3:46:46 PM
He just showed a concept called "Frisco Car Chase".
by patlike at 7/15/2009 3:47:13 PM
Now Kareem's on about fantasy forests.
by patlike at 7/15/2009 3:47:29 PM
As you do.
by patlike at 7/15/2009 3:47:33 PM
"This is when the arguments began" - Mark.
by patlike at 7/15/2009 3:47:42 PM